Crystal Land 2 by Playson
PLAYSON is sending players on a mining quest packed with multiplier boosts in its colourful new Cluster Wins release, Crystal Land 2.
The highly anticipated sequel incorporates many of the familiar elements found in the game’s predecessor, accompanied by enhanced graphics and new gameplay features for players to enjoy.
In the base game, the core Cluster Win mechanic that made the original title successful returns, where winning combinations are formed from five or more matching symbols that are adjacent vertically and/or horizontally. The inclusion of Wild symbols carrying multipliers worth up to 100x brings new freshness to the gameplay and further boosts the win potential.
Every cluster win results in collapsing symbols and triggers a cascade, which help to unblock the game field. Six consecutive cascades unblock the entire game field and grants access to the Free Spins round, where the Random Wilds feature comes into play with every spin.
There is also the chance to earn access to Free Spins through the Pile of Diamonds feature, which becomes active randomly and immediately unblocks the entire field.
Those players who are eagerly in pursuit of the most valuable Crystals can directly access Free Spins with the Buy Bonus feature – which is 100x the bet.
“This new release serves as another exciting addition to the Playson portfolio,” said Playson chief commercial officer Tamas Kusztos. “We believe that Crystal Land 2 is another example of our commitment to producing quality sequels of Playson games that have their own identity, with this latest instalment showcasing a unique and creative gameplay that our players will undoubtedly enjoy.”
Natalia Shkarbanova, product owner at Playson, said: “We can’t wait for players to experience Crystal Land 2, a world where crystals come with huge win multipliers.
“The game boasts a charismatic soundtrack, and the bright background provides an immersive gameplay experience, and combined with unique features like Cluster Wins, we have demonstrated our diversity when creating new games.”